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Newest Atlantic Topics
Hey anyone know who Fiizzle in the guild !WIN is?
Chaos loses to a naked mage for 20 mil :(
How you can tell a developer is out of touch with their game
happy loot day!!!!
These boards need a good thread, here it is.

Atlantic Tradeboard
Fel keep on Ice Island - offer
1 Billion Gold For Sale On Chesapeake Server $350
WT Bulk Buy Gold, items, Vet Accounts
Selling Gold 0.4/million
Insane tank mage weapons
News

Public Forum Posting Ability Changed
posted by Link on Sat Sep 24, 2011 1:51 pm

Due to the actions of one person who seems to be dying without his ability to post here, I have had to re-enable the old system of adding people to a usergroup in order to post on the public forum. It is unfortunate that this has to happen and hopefully it can be removed within a couple weeks.

Many of you are probably already in the "UO Atlantic" usergroup and do not need to apply. If you do then go to this topic and post a reply to be added.


Forum Registration Disabled Temporarily
posted by Link on Sat Aug 13, 2011 6:36 am

Someone apparently didn't like getting their account suspended and decided to register many accounts and for the past 15+ hours has been posting a variety of unfriendly things. New account registrations will be disabled while the moderators have a chance to clean things up.

Instead of posting so much on the forum, maybe they should play UO? :?


Do you like podcasts? Do you like UO?
posted by Link on Mon Jul 11, 2011 8:29 pm

Would you like those two put together?

StaticonAtlantic, also known as Blind Bandit, started a podcast a couple weeks ago. This week he interviewed me. You can listen here:

http://uopodcast.podomatic.com/entry/20 ... 9_30-07_00

You can also search UOInsider on iTunes and subscribe that way.


Many PvP Balance Changes on Test Center
posted by Kiwi on Wed Jun 22, 2011 12:53 pm

http://vboards.stratics.com/uo-test-cen ... ost1976857

Game Balance Changes
Focus Skill Spec (PVP)

Increase of spell damage increase cap from *15% to 40%* for templates that focus in only one spell school. Focused players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from the raised cap.Main skills include: Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivary, Spellweaving.
*subject to change based on testing

Poisoning:
A few tweaks to Poison and Poisoning Skill
Poisoning skill now grants a small measure of resistance to being poisoned.
When poison is cured by any means except potions, the target receives a temporary resistance which is similar to, but less effective than the natural resistance granted by the poisoning skill.

Spells:

Poison (Magery): Players with greater than GM Poisoning and GM Magery will have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength now reduces with range instead of dropping to 1 at ranges 3 or greater.

Poison Strike (Necromancy) : Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target.



Healing Skill

For healers with 80 skill or greater in healing and anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed effects. This will reduce the amount healed when the heal is finished its normal duration.
Max Heal Duration Reduced to 8 seconds.
Slip Damage Now Scales based on Dexterity
**Faction Bandages do not require the healing skill and so function using the old healing methods.


Cure Potions:
Success chance for curing poison with cure potions has been adjusted.

Cleansing Winds:
Should no longer heal target after removing mortal wound.

Enchanted Apples:
Cooldown Increased to 45
They now have a chance to fail depending on the level and number of curses applied to the user.
Failure does not invoke the cooldown period.
Petals/Poison Immunity:
Deadly poison and stronger now have a 25% chance to break the poison immunity granted by orange petals.

SPECIAL MOVES:
Lightning Strike
Mana Cost raised from 5 to 10.

Dual Wield
A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are commited at 60% damage of a regular attack and CAN cause additional weapon effects.
Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
The effect can be stacked up to 2 additional times.
Defensive Mastery:
Defensive mastery will now provide an increase to physical resistance which can exceed the 70% resist cap. The increase scales with Bushido/Ninjitsu and Parry skills.

Block:
On executing a successful block, players will receive a bonus to their defense chance which scales with their Ninjitsu or Bushido skill for a short duration. Players will also receive a temporary penalty to their hit chance and damage. While under the block effect, the next damage the player receives will be severely reduced. (Damage reduction scales with parry skill above 70)
Psychic Attack:
A successful psychic will now afflict the target with a 15% Mana Cost Penalty, and a 15% Spell Damage Penalty. This can be stacked one additional time, but does not offer an increase in duration.

Force Arrow:
This attack now provides a 20% Damage increase. Additionally it will reduce the target’s DCI by 10%. This attack can also be stacked multiple times for a further DCI reduction of 5% per stack and 2 second duration increase.
The Dazed effect, will now provide a GUARANTEED spell interrupt. Even if the target is under the effect of Protection.
Once this effect wears off, it cannot be re-applied for 10 Seconds.




CHIVALRY
The way chivalry and abilities work has been revised so that the effects, and durations now place more emphasis on skill level rather than just karma. In cases where Karma is evaluated, it will provide a modifier to the chivalry skill factor. This means that chivalry will provide a baseline for the power or duration of the effect and karma will either increase or decrease that baseline. In order to achieve the highest possible levels, both skill and karma will be required.



Divine Fury:
Bonus effects and stamina regeneration from divine fury now scale based on chivalry skill and karma. Stamina regeneration from divine fury is no longer a full refreshment, but rather a set amount of stamina.

Cleanse By Fire:
Cure chance for poison has been updated.

Enemy of One
Enemy of one has now been changed to a Spell Toggle. You can remove the effect before the duration expires by recasting the spell. (Recasting while the spell is in effect will cost 0 mana and 0 cast time)
The Damage bonus will now Scale based on Chivalry Skill. Duration Will Scale with Chivalry and Karma
(PvP)
Enemy of One will now work against Players and Pets. The damage increase cap will be significantly reduced and apply ONLY to the player or Pet being attacked. Damage received from all other sources will be increased by 30% while this ability is in effect versus a player or pet. Duration is capped at 8 seconds for PvP.
Remove Curse
The difficulty of successfully removing curses now scales with the level and number of curses in effect in addition to factoring chivalry skill and karma.

Consecrate Weapon
Consecrate Weapon no longer guarantees damage against a target’s weakest resist. Concecrate weapon now provides a scaling chance to do damage against the targets weakest resist type. At 90+ Chivalry, consecrate weapon will also offer a damage increase in addition to optimal damage type.


Publish 70.4: UO Content Updates Must Now Be Purchased
posted by Link on Thu May 12, 2011 3:26 pm

From UO.com:
Publish 70.4

Please join us on TC1 for a preview of our newest Theme Packs that can be purchased later this month.

Rustic Theme Pack
  • Topiaries – goblin and llama – Entitled players can use clippers on a hedge and get the choice of a topiary
  • Rustic Bench- Craftable
  • Raised Garden Bed – a maintenance free garden bed to place your seeds in and walk away. No potions or daily care needed. There will be a reward giver set up in New Haven so you can get this item.
  • Distillery – Craftable - Have a drink or two and tell us what you think.
  • Board and Batten wall tiles – Housing Customization tool
  • Access to the Encampment System – Commodity Broker or Pet Broker - Additional documents will be posted to explain this feature

Gothic Theme Pack
  • Gargoyle Statues - Craftable
  • Ritual Table - Craftable
  • Chest of Sending – You can send anything in your house to the bank if the chest is locked down . There will be a reward giver set up in New Haven so you can get this item.
  • Advanced Training Dummy – Craftable - Will train your weapon skills to 60.
  • Gothic Wall Tiles – House customization tool
  • Access to the Encampment System – Commodity Broker or Pet Broker - Additional documents will be posted to explain this feature

:cry:

For older news, visit the UO Atlantic News Forum


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