The HOT guild was founded by Beverly years ago. For a long time, HOT was a felluca based guild, with their guildhouse situated in underbrae in felluca in a 2-story, just outside of Skara. The guild partook in all kinds of fun group activities such as dungeon crawls and player vs player combat. Members had great fun together. For a long time HOT was in the top 10 guilds on Atlantic, and even broke the top 5 for a while.
Then, about a year before champion spawns (publish 16) came out, Guildmaster Beverly decided to take a leave from uo. Over the course of the next year, the 300+ members left the guild one by one, until it was no more than a 1 member guild (Beverly), who was inactive.
When Champion Spawns were implemented with Publish 16, Beverly (who began playing uo again) and Rafman restarted HOT. A group of 10-15 solid players were recruited and HOT was very active on the champion spawn scene early on. They would constantly be doing harrowers, getting champion skulls, and the best scrolls at spawns. They were very successful, as individuals, but also as a group of friends. This went on over the course of 3-4 months, and a lot of them became good friends, and one day Beverly and Rafman decided it would be a cool concept to all be under one same guild. This was the re-birth of HOT.
For the next few months, HOT started “taking control” of the champion spawn scene. They would do private harrowers (something never before seen on Atlantic) and raid champion spawns all over T2A and inside dungeons. HOT had some of the very best spawners, pvp’ers, and greatest friends became a part of their guild.
When AOS came along, a lot of new champion spawn guilds came into being on Atlantic. For months, they had some big fights with guilds such as DEI, POS, and T4H just to name a few. They would have some major fights over Oaks spawns and harrowers especially. Then, after about a year of fighting with mostly DEI, friendships had slowly been forged between both sides, and that’s what led to a cease-fire between our guilds, and eventually into an alliance.
By this time, the 4/6 Fast Cast Era was in full swing, and a new guild called PvP had surfaced. For months, HOT was competing against PvP and their allies in –S- with our own allies. HOT had controlled champion spawns on Atlantic since their start more than a year and a half prior, and so there was a lot of people on the shard who hated HOT and because of this wanted nothing more than try to beat them. Therefore, it was always easy for PVP to amass numbers of random people from any bank or moongate to come and fight, which happened a lot. This led to many very large scale battles over Oaks spawns, Harrowers, regular champion spawns, and in other locations. It was a lots of fun. Towards the end of the fast-cast era, a new guild, CYN joined also joined their alliance.
Despite the ability of PVP and our other enemies to gather forces against HOT, HOT and their allies were proving victorious time and time again. Once faster casting and other inbalancing properties were capped, our enemy guilds just couldn’t compete with them anymore. Several fell apart and some went to find less competitive ground on other shards.
For the next 6 to 10 months, HOT did as many spawns, harrowers and the likes as we wished. No one was able to stand up to them. After hundreds and hundreds of Harrowers and Oaks spawns, a lot of HOT members started to get bored and tired of champion spawns and of the game in general. Many of them took a break from UO and some went off to try other games. Those who still played UO were involved in a variety of activites including: scouting for decaying houses, hunting Tokuno minor artifacts, taking part in event moderator events, etc.
Currently HOT is going through a revitalization of sorts. Several members are returning to UO from extended breaks and World of Warcraft. A few new members have also been recruited to replenish our ranks. The guilds who have profited from our slumber will not be having it so easy anymore. HOT is back and well on its way to reclaiming our former glory.